Genesys

Dice Pool
Too lazy to read? Well, you could watch this video: https://www.youtube.com/watch?v=EGNBRLoQbzw

Success symbols * are critical for determining whether a skill check succeeds or fails. Like if you wish to hack a mech or the government, you roll green, blue & yellow. Mechanically, one Success symbol * is canceled by one Failure symbol X. Based on the correct mechanic, if at least one Success remains in the pool after all cancellations have been made, the skill check succeeds. Success symbols appear on green, blue & yellow dice. There is also this super success roll that looks * with a circle around it. That is pretty much the critical roll.

The Advantage symbol ^ indicates an opportunity for positive consequences or side effects, regardless of whether your character fails or succeeds at the task they attempt. Examples of these positive side effects include your character remain unnoticed hacking or charging their weapons to do more damage. You can use this during a firefight if you want to hide around and not be noticed by the enemy. It's possible for a task to fail while generating a number of Advantage symbols ^. Each threat symbol that looks like a circle with 3 pointy ends cancels one or more advantage symbols ^. Advantage symbols appear on blue, green & yellow dice

Agility
The Agility measures your character's manual dexterity, hand-eye coordination, and body control. It as well is used for balance, like have to balance through a rope or a very slippery bridge with no handle. Agility is used for some physical skills such as Coordination.

Brawn
The character's Brawn represents a blend of brute force power, strength, and overall toughness. Brawn is used for physical skills like Athletics and Melee. You as well get less sick when you have a higher Brawn.

Intellect
The character's Intellect measures your character's intelligence, education, mental acuity and ability to reason and rationalize. Intellect is used for a number of mental skills, including Knowledge, Medicine, Mechanics, and Computers.

Presence
The character's presence represents their moxie, charisma, confidence, and force of personality. This stat is most common for leaders or captains to name a few. Presence is used for a number of interpersonal skills such as Charm and Leadership.

Willpower
The willpower characteristic reflects your character's discipline, self-control, mental fortitude, and faith. This is not that common with Goblins. Willpower is used for skills such as Coercion and Vigilance. Willpower is also used to determine your character's starting stain threshold.

Cunning
Cunning reflects how crafty, devious, clever and creative your character can be. A cunning character is savvy, quickly up on vital social and environmental clues, and tactics. Cunning is used for a number of mental skills, including Deception, Perception, and Survival.

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